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- On Fri, 26 Jan 1996 jeric@accessone.com wrote:
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- > On Fri, 26 Jan 1996, achan@ix.netcom.com (Alan Chan ) wrote:
- > >
- > >The ripples map is called different things in different surface texture
- > >channels, but is essentially the same thing. If you map a texture on
- > >your object, you can either use a ripple texture on the Diff or
- > >Transparency channel. Set the surface value (on the main surfaces
- > >panel) to 0% and the value in the Texture panel to 100% (flip the
- > >values for Transparency). The ripple texture will be between these two
- > >values...
- >
- > Seems to ME that the logical thing is to use either the LUMINANCE or DIFFUSION
- > ripples map or, hey!, even BOTH with the same (or inverted) settings .
- >
-
- So, instead of ripples we must be talking about underwater texture?
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- Brian Dady --* Video Magic / modeller, animator /// info != knowledge
- Santa Clara, California / S/W developer \\\/// knowledge != wisdom
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